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Developer:
ZeptoLab UK LimitedLatest Version:
1.30.0Updated on:
19 February 2021File Size:
25MThe games on our website are sourced from the App Store and Google Play. No viruses, no malware, you can download them through the recommended download links.
Cut the Rope 2 is a physics-based puzzle game developed and published by ZeptoLab, first released in December 2013 as the sequel to the original Cut the Rope. The core idea barely changed and that's a good thing: slice ropes, redirect candy, feed Om Nom, collect stars along the way. What did change was the scope, and that's what makes the sequel worth revisiting even years later.
I've played through both the mobile version and the browser ports on sites like CrazyGames and Coolmath Games, and the difference in how ZeptoLab expanded the formula is obvious within the first few levels. Om Nom escapes his box this time and travels through forests, junkyards, cities and tunnels, and the level design leans into that variety instead of just recoloring the same puzzle template.
Cut the Rope 2 puts you in charge of guiding candy through rope-and-obstacle puzzles so it lands in Om Nom's mouth, while picking up three stars scattered around each level. The physics engine is the same lineage as the original game, but the levels ask more of it: swinging pendulums, air cannons, bubbles that float candy upward, and sticky surfaces that hold rope segments in unexpected ways.
What trips up new players is treating it like the first game with new skins. It isn't. The interactions stack on top of each other more aggressively here, and a level can hide a second or third mechanic behind the one you spot first. Slow down before your first cut on any level you haven't seen.
Om Nom is the small green creature the series is built around, and Cut the Rope 2 is the first entry to take him out of his static box and into a traveling storyline. He gets kidnapped early on by a rival creature, and the plot (thin as it is) becomes the excuse to move through new environments.
It's a small design choice with a big effect on pacing. Instead of one static background for hundreds of levels, the game rotates through distinct settings, and each one introduces its own obstacle types before mixing them with earlier mechanics in later stages.
Cut the Rope 2 shipped with well over 100 levels at launch and grew past 200 through updates, spread across multiple themed boxes such as forests, junkyards and underground areas. Each level carries three stars plus a separate medal challenge, so completionists have roughly triple the objectives of a casual playthrough.
In practice, most players clear a level's core objective (get the candy to Om Nom) on the first or second try, but the three-star runs and medal tasks are where the real difficulty lives. Some of the trickiest medals require finishing a level without popping a single bubble or without touching a specific obstacle at all.
Cut the Rope 2 is playable in the browser through HTML5 ports hosted on sites like CrazyGames, Coolmath Games and Famobi, no install required beyond a modern browser. These versions run the same core puzzle mechanics as the mobile release, controlled with mouse clicks or touch taps instead of a phone's touchscreen gestures.
The mobile apps remain available for Android and iOS as well, and that's the version with the fullest content set and smoothest physics response on a touchscreen. If you're deciding between the two, browser play is the faster way to try it, mobile is the better way to stick with it long term.
Cut the Rope 2 runs on Android, iOS, and through HTML5 web ports on gaming portals, with community-made ports occasionally surfacing for Windows via APK-to-desktop wrappers. There's no official standalone PC client from ZeptoLab, which is part of why 'Cut the Rope 2 PC' shows up so often as a search, players end up using an Android emulator or just the web version instead.
Ways to access it right now:
Cut the Rope 2 sits between the original Cut the Rope and later entries like Cut the Rope 3, Cut the Rope: Magic, Cut the Rope: Time Travel and Cut the Rope: Experiments, each of which reworks the core rope-cutting mechanic around a different gimmick. Magic adds power-ups tied to spell-like abilities, Time Travel sends Om Nom's ancestors through historical settings, and Experiments leans into lab-style contraptions rather than open environments.
Cut the Rope 2 itself stays closer to straightforward puzzle logic than most of the spinoffs. If you want the series at its most mechanically pure, the original and this sequel are the two to start with before branching into the gimmick-driven entries.
The single biggest mistake I see in Cut the Rope 2 walkthrough footage is players cutting the first rope they see instead of scanning the whole level layout first. Every star and every obstacle placement is deliberate, and a level often can't be three-starred if you commit to the wrong first move.
A few habits that consistently help:
Who developed Cut the Rope 2?
ZeptoLab UK Limited developed and published Cut the Rope 2, continuing the series it created with the original Cut the Rope.
When did Cut the Rope 2 release?
Cut the Rope 2 originally released on December 19, 2013, for iOS and Android, with later updates and HTML5 ports.
Can I play Cut the Rope 2 without downloading anything?
Yes, HTML5 browser versions are hosted on sites such as CrazyGames and Coolmath Games and run directly in a modern web browser.
Is there a Cut the Rope 2 version for Windows PC?
There's no official ZeptoLab desktop client, but the browser version works on PC and some players run the Android app through an emulator.
How many stars are in each Cut the Rope 2 level?
Each level contains three stars plus one medal challenge, giving you two separate completion goals per stage.
Is Cut the Rope 2 harder than the original Cut the Rope?
The core rules are simple, but Cut the Rope 2 layers more obstacle types per level, so later stages demand more planning than most of the first game.

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