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Developer:
PlaydigiousLatest Version:
3.6Updated on:
Mar 22, 2022File Size:
Size 388.5 MBThe games on our website are sourced from the App Store and Google Play. No viruses, no malware, you can download them through the recommended download links.
Cultist Simulator is a card-based simulation game built by Weather Factory, designed by Alexis Kennedy (the writer behind Fallen London), and published by Humble Bundle. It first launched on Windows, macOS, and Linux in May 2018, with mobile ports handled later by Playdigious.
There's no tutorial holding your hand here, and that's the point. You're handed a stack of cards representing your character's health, money, reason, and obsessions, and you're left to figure out through trial, error, and a fair amount of dying what any of it actually does. I've put well over a hundred hours into this game across three ports, and it still catches me off guard.
Cultist Simulator is a solitaire-like card game wrapped around a Lovecraftian mystery cult narrative set in the 1920s. You drag cards onto slots to trigger recipes, most of which cost time, sanity, or money and produce new cards in return.
It plays less like a board game and more like a spreadsheet with teeth. Every session is a balancing act between feeding your character, keeping them sane, funding your cult, and not attracting the attention of investigators who will happily end your run.
Yes, Cultist Simulator is available on Nintendo Switch, alongside PC (Steam, GOG), iOS, and Android. Playdigious handled the console and mobile adaptations, and the Switch version plays comfortably with either touch or the joy-cons for card dragging.
The mobile and Switch versions carry the same core content as PC, though patch timing can lag slightly behind. Weather Factory's last major update pushed the game to version 3.6 across supported platforms.
You start by dragging your character's Health, Reason, and Funds cards onto job or study slots to keep them alive while you experiment. The game genuinely wants you to fail your first few characters before anything clicks, so don't treat an early death as a bug.
What trips up new players most is hoarding cards instead of spending them. Cards decay, expire, or become useless clutter if you sit on them too long. The best players I've seen treat their hand like a kitchen, not a museum: use ingredients before they spoil.
Cultist Simulator has multiple endings tied to Ascension paths, called Longs, Names, and other esoteric routes, each unlocked by pursuing a specific god or mystery to its conclusion. Ascending isn't the only goal, though; plenty of runs end in death, arrest, or madness, and those count as story too.
In practice, your first successful run will probably be a modest one, maybe founding a small cult or securing a quiet, comfortable life rather than transcending into godhood. Chasing a full Ascension usually takes a second or third character once you understand which recipes feed which mystery.
The Cultist Simulator Wiki (hosted on Fandom) is the most complete community reference for card names, recipes, and expansion content. Steam Community guides also cover specific goals like reaching your first Ascension without DLC.
I'd rather point new players toward a short cheat sheet covering starting recipes than a full wiki dump, honestly. The joy of this game is in figuring out the systems yourself; save the wiki for when you're stuck on a specific late-game mystery, not for your first hour.
Cultist Simulator received several story expansions after launch, including content adding new starting characters and mystery lines, and it was nominated for BAFTA Games Awards for Debut Game and Innovation. Weather Factory followed it up with Book of Hours, a spiritual successor in a similar card-driven vein rather than a direct Cultist Simulator 2.
If you finish Cultist Simulator and want more of the same DNA, Book of Hours is the natural next stop, though it trades the cult-building loop for a librarian sorting through occult texts.
Is Cultist Simulator on Switch?
Yes. Playdigious ported Cultist Simulator to Nintendo Switch, and it's also available on PC, iOS, and Android.
Who developed Cultist Simulator?
Weather Factory developed the game, with design by Alexis Kennedy, and Humble Bundle published it; Playdigious later handled the mobile and console ports.
Is there a Cultist Simulator 2?
There's no direct sequel. Weather Factory instead released Book of Hours, a separate game that shares its card-driven, mystery-solving style.
Is Cultist Simulator hard for beginners?
It has a steep, deliberately unexplained learning curve with no formal tutorial, so early deaths and confusion are normal and expected.
How many endings does Cultist Simulator have?
There are numerous possible endings across Ascension paths and mundane outcomes like death or a quiet retirement, with more added through expansions.

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